News

Ladybug

No badass spider is gonna mess up with Ladybug.

Otherwise said, the life of game and game technology developers is hard: not only the work is extremely exciting, but their productivity may experience sudden and steep falls; a game developer has to develop his games, a game developer has to TEST his games. Our bosses are telling us we are playing too much with our first game which is so cute and playful and colorful and exciting!

Enjoy the preliminary release of Ladybug: http://ladybug.canvace.com/

Minor release

0.2.3 introduces:

  • an improved setup wizard,
  • JS API facilities that further ease development (physics in particular),
  • minor UI improvements.

But, most of all, we would like to welcome back... the Import Wizard! A tool to readily import tile sets you already have to Canvace! smiley

Features, features, features

Our technology has been significantly improved since our last News post!

Our JavaScript client library now provides great features such as A* path-finding, physics and state machines to ease your development in an incredible way!

Canvace is definitely worth a try.

Almost forgot it: we have also worked to simplify and improve the installation and configuration process. No more need to manually run SQL scripts, Canvace's installer does it all.

A stage in 2 minutes

Be sure not to miss our speedrun video showing the design of a Canvace stage from scratch!

Canvace Standalone: check.

Done! We have created the Standalone version of the Canvace Development Environment: fast to install, nothing to configure, as easy to use as the standard edition.

You just wanna give Canvace a try? The Standalone version is for you. Check it out. smiley

We also fixed some bugs (we'd like to thank the guys that fed us back) and added a nice labeling feature that will allow you to efficiently organize your tiles.

Canvace Standalone

There's no doubt we released something that was quite difficult to install: it was no Next-Next-Finish, you had to first setup a fully functional LAMP or WAMP environment (and even turn PHP's short open tags on). While that's adequate for a large developer team that seriously intends to create a game, it is often unfeasible for the occasional single amateur developer that wants to try our product.

Thank you!

Thank our users for the precious feedback of the first few days: they helped us in locating a couple of problems we hadn't noticed before. We will soon publish a "Known Issues" section, complete with workarounds where available. We are also introducing a more agile release cycle and thinking about possible auto-update systems in order to allow you to get your hands on the best available version ASAP.

Aaand... action.

So, we are finally out with our first usable beta!

We are very happy with that, although we sure had some problems yesterday evening: the machine that hosts us decided to die just when we were ready to publish everything. We had a very frustrating time but we made it at last and now all we want is your feedback! smiley

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